Security for each mode
Solo credentials are shared only through the encrypted order vault. In Duo, you play on your own account and share no credentials.
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We finish whatever is left of level 30, 20 owned champions and the 10 normal Summoner's Rift games, shown as a progress percentage.
Your rank, region, and game preferences are visible only to eligible, verified boosters.
Iron–Diamond IV–I · Master · Grandmaster · Challenger
Choose from the latest roster using character portraits.
Optional. Your pick is added to matching and the order scope.
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Choose a verified profile or leave it open for the eligible booster pool.
If you don't pick one, we'll match you from the eligible pool.
Add-ons are included in the request scope and system price.
The order room opens one step at a time. When your booster accepts, starts, and delivers, the screen advances by itself — no refreshing.
Your request stays hidden from boosters until payment clears.
Your login goes into the encrypted vault and an eligible booster accepts.
Every verified rank, win, or match result lands in the room instantly.
The booster submits delivery; nothing is paid out without your approval.
When the protection window ends the payment is released automatically.
If you add the private stream, the video opens in the order room the moment your booster goes live — visible only to you.
Only profiles verified for this game and region and currently accepting orders are shown.
After payment, your order enters the eligible pool using game, region, rank, and capacity rules.
Scope, payment, matching, and delivery are tracked live on the same order record.
Solo credentials are shared only through the encrypted order vault. In Duo, you play on your own account and share no credentials.
Game, region, queue, rank, verification, and capacity are checked when the paid pool opens and again at acceptance.
Chat, match results, evidence, delivery, and disputes remain inside the related order workspace.
No. If you skip profile selection, the system uses only verified boosters matching this game, region, queue, rank, and capacity.
The request is hidden from boosters until payment is confirmed. The first eligible acceptance is locked in the database and order chat is created automatically.
Depending on the service, the order shows rank, net wins, placements, or match-count progress together with evidence records.
You choose your target, payment goes into escrow, and the request opens only to eligible verified boosters in that game. The first valid acceptance locks to the order atomically, so two boosters can never take the same job.
On solo the booster plays on your account. On duo your account stays with you and the booster queues on your team. Duo moves slower, but account access never changes hands.
Nothing is paid up front. Funds stay protected until you approve delivery; on approval the booster's share is released and your cashback is credited.
The order room advances one stage at a time — payment, setup, boost, delivery, closing — with progress, notes, and the booster's stream in the same place.
Credentials sit in an encrypted vault and open only to the booster who accepted the order. Access drops when the order closes.
You can open a dispute any time before you approve delivery. Funds stay protected while the case is reviewed.